Categories
Programming

Let’s talk about humidity

It is very much summer now here in Taiwan, and if one thing the Tropics is good at, then it’s being hot and humid. That’s sometimes fun, when there’s enough chance to hang out by a pool or on the seaside, but most of the time not that much. That’s why there are so many air conditioners, and other clima controls.

As I really like data, and this place is great for electronics, I thought I can just combine the two things, and try to learn more about my environment. Temperature is relatively easy, but for a long time I was looking for a humidity sensor. At the local electronics market I found a few different models the other day, and got one of them – pretty much the cheapest one, because all the manuals were in Chinese anyway (which I don’t yet read), and they were also all packed up, so there was not much peeking anyway. There was a combined temperature/humidity sensor board (two sensors already packed up together), but at 450NT it felt pricey and needed to buy some connectors for it as well. There was a larger round capacitive sensor, but it was too large for my liking.

I ended up with a “CM-R Resistive Humidity Sensor” (here’s an English spec scheet for it). It was 250NT (~5 quid or 8 bucks) which makes it relatively expensive equipment for me, though maybe because I was saving my cash in my wallet for going to Mobile Monday Taipei later that night. Still, if it works then it does worth it, and might get a few more pieces.

Wiring it up

I never actually knew how the electronic humidity sensors work, so this is a good primer for that.  Nevertheless, the plan was afoot to hook it up to an Arduino and measure some RH% (relative humidity). It was quite tricky for me to figure out the wiring, though, because I never worked with resistive element that could handle only AC voltage, and gets destroyed by DC.

That white rectangle with black spots, the humidity sensor at work, all plugged in with Arduino

Fortunately there were a couple of people (indeed just 2 or 3 that I could find) who were working with this, and had some good information. The one I went with was this post from the Arduino forums. Was quite informative, though I think the final formula is faulty – not because I understand it completely (my electronics theory is spotty at best) but because experimentally I figured out what works instead (being an experimental physicist, that’s pretty much what I do all day anyway).

Finally it is hooked up something like what is shown in this hideous schematics (really got to find some better way to draw this):

Humidity sensor schematics, done with Fritzing

After this wiring, I have to switch the digital output (DO) pin between High and Low at about 1kHz with 50% duty cycle. When the pin is on High value, every now and then I measure the voltage with the analog input pin. From the measured voltage I can deduce the resistance of the humidity sensor as

RH = R1 / ((Vref - Vm) / (Vin - Vm) - 1)

where Vref is the reference voltage (5V of the digital pin), Vin is the measured voltage, Vm is in this case Vref/2=2.5V, the voltage that the capacitors are charged to during all this switching, and R1 is the reference resistance. It works very well, I tried to measure some fixed resistances, and the results are pretty accurate.

When we have the resistance value, the spec sheet has a look-up table for translating the resistance into relative humidity (RH%). It’s quite cumbersome, because will have to interpolate between values, and it’s also not that accurate if the temperature is not known. On the other hand, the values from 25℃ can be used pretty well for all normal temperature ranges here in the summer (let’s say air conditioned 21℃ to outside summery 33℃) with maybe ±5% error in the humidity measurement, that’s not that bad.

The sensor itself feels really sensitive, just having it in the lab, could sense changes in RH as others were doing water-related things the next room. Even if reading is not that accurate, it is still quite precise, and for most of the things it is still okay. I could try in different environments, like our “dry box”, which maintains ~20% humidity, but that means quite high resistance of the sensor, MOhm instead of tens of kOhm, so the voltage reading just moving around near 5V, making it not that precise and noisy as well. For 30-90% humidity it works pretty well, though.

To monitor the readings, I wrote up a quick web-app from some reused code with NodeJS, Express, Socket.io, node-serialport2 and Flot. There’s no kill like overkill, but at least I can already monitor it from any other computer as well, it’s real-time, and the GUI is much easier to adapt than most other ways I know.

All the code for the Arduino and the monitoring server is in my Weatherstation repo on Github. It’s pretty buggy and not documented, will clean that up later when I’ll have a good working version.

Deployment

Now let’s get down to some real action. Being at home, I often feel that my flat is way too humid. Firing this circuit up, I got a reading of 80-85% relative humidity, that’s not something to sneeze at. Then turned on the air conditioning in dehumidifier mode, and watched what happened.

First there was an increase of the relative humidity, because the drop in temperature is quicker and the drop in water content. After chilling for a while, this is how it looked like.

Humidity logging while running the AC’s built in dehumidifier (RH% vs time in minutes)

Looks like some funky periodic behaviour, but empirically I felt much better, even if the humidity didn’t drop much. Maybe the extra comfort comes from the temperature drop as well, so will try to do the same thing in the usual temperature-control-only mode as well, see what does that one look like? I haven’t had neither my laptop battery charger, nor a spare battery with me, so I couldn’t run this too long, I wonder what level it would reach over a longer time. Looks like it has a downward slope, but it’s hard to tell.

Also, the wobbles are likely because of some feedback control that is turning the dehumidifier inside the AC on and off, and that controller has a huge hysteresis. It is not totally surprising, though: as much as I know, dehumidifiers are just big cold surfaces and the water condenses on them from the passing air. For that you have to keep a large surface pretty cold, and it is likely some time to cool a surface or let it warm back up again, thus the controller likely overshoots in both the de- and the re-humidifying parts of the process.

From what I have tried, it feels like a pretty good sensitive sensor, and coupled with

Plans

I’ve seen another way to wire up the sensor in a tutorial, which is basically a resonant circuit and the chance of the sensor’s resistance will change the output frequency. That frequency can be readily measured with Arduino already, so if I get the few extra components, might give it a try. It seems that potentially it can have better noise characteristics then the method I’m using.

Want to add some real logging function to it, maybe saving readings and timestamps into an SQLite database, which I can analyze properly later with Numpy. Or maybe store it in MongoDB, on which I can still interface and do some concurrent analytics even when the sensor is running. Or maybe I consider that just because I use Mongo for Friendcare?

Would like to add a 10-LED light bar, which could display the humidity decades without any computer, thus making the whole setup so much more portable. Though for that I will definitely have to revive a 74HC595 STP16C596 Serial-in/Parallel-out shift register, because then I’ll need one resistor and a single DO channel to control those LEDs, instead of 10 DO channels and 10 resistors.

Could also add an LCD screen like this SparkFun SerLCD. The only problem is that it interferes with the serial connection, so might not be able to use it together with the computer monitoring. Might worth it, though, that LCD I have (white-on-black with backlight) looks pretty darn funky.

Could also add some long-term monitoring and some other sensors, to build up a real home weather station. I have my eyes on a barometric pressure sensor, but that’s quite expensive.

Update (2012/11/6): 

  • Been using this in our laboratory for almost two months now, it works quite well, though still thinking of there’s any better way to measure the resistance of the sensor. Brushing up on RC circuits is in order?
  • Looks like I’m not the only one thinking about humidity sensors and data logging: there’s also another post from the awesome Tom Igoe.
Categories
Programming

Frindcare, some improvements

After getting to a working level with Friendcare, my web app to track friending and defriending on Facebook, I was still doing some tweaks. Some of the tweaks is to improve functionality, some of them to fix some broken behaviour by the services I use (especially Facebook). This is a little summary of what I have learned in this short time.

Changes

Heroku

The very day of my last blogpost, when I actually had others sign up as well, Heroku had a few hour long outage. That was quite unfortunate, and it was annoying to see the “Application Error” page, which pretty much hides what really happened. In real production environment probably I would have to run things on multiple independent platforms so if the platform itself is the one that crashes, the site could be just switched over. This time I’m just taking it simple, make a personalized maintenance page, which I can turn on in this case, or when I’ll really need some maintenance time. Also, played around Google Web Fonts, so can have the good old school Press Start 2P on this one.

Friendcare is offline for maintenance
Friendcare maintenance screen

It would be nice if in case of trouble I could use a web interface to trigger maintenance mode. Might build a service for that, though now that I think of it, that will have to be hosted outside of Heroku. Also, later might do an application error page as well, just in case. Might even choose a mascot for that. Though probably not.

Fonts

Besides the error page, I was playing around with other fonts for the main interface as well. In the end the current one is Crimson Text, which should be quite readable even with very different font size. It is mostly good, though it doesn’t play completely well with Twitter Bootstrap, the button texts for example are not totally well aligned vertically. Might have to look around the fonts a little bit more.

Friendcare header layout
Tweaked layout, and it actually already has results

Facebook

Facebook has so many weird things going on, that I can barely wrap my head around it. One of my impression, which probably shouldn’t surprise me, that they are most likely not using their own APIs, otherwise it wouldn’t have such huge bugs in it. Another impression is, that somehow they manage make everything almost good, but in some way completely bad.

Graph API reliability

Since the entire site relies on regularly polling the user’s friend list, getting that list consistently is a must. Somehow the Graph API occasionally misses some friends: they don’t appear in the list and I mistakenly assume as lost connections. An hour later, when polling again they are back in the list, so they show up as friendship gain. That doesn’t work very well. This happens a lot, so I had some algorithms in place for that and sometimes had to manually clean up the database (which I really shouldn’t do if it can be avoided).

FQL

I can also use the Facebook Query Language to get the information I want. It is quite straightforward, they even have the expression among their examples:

SELECT uid2 FROM friend WHERE uid1=me()

This is pretty fast as well, maybe half the time of the Graph API request. There’s one problem, though: it returns wrong results. Not entirely wrong, just wrong enough. The list I receive seem to have a bunch of invalid user IDs, such that it doesn’t belong to anyone. They just don’t exists, but I still receive them. So while Graph API suffered from false negatives, FQL suffers from false positives. Fortunately there seems to be a workaround, in the form of a deeper query such that

SELECT name, uid FROM user WHERE uid in (SELECT uid2 FROM friend WHERE uid1=me())

Here I will actually throw away the ‘name’ part, but at least I know that the IDs that I receive do belong to actual people. So far this seems to be the most reliable, though it takes as much time as the Graph API request, or maybe a bit more.

In the end, currently I query both the Graph and FQL in sequence, compare the results, note if they differ (for debugging purposes) and use the FQL result since that seems to be more reliable. Will check back later to this part, when I have more information to go on.

Offline access

Offline access is pretty important for this kind of service, because it’s not that useful if we can only check the results when the user comes to the page. Unfortunately, the ‘offline_access’ permission has just been removed. Instead the access token lives for 60 days, after which one has to get a new one by logging the user in again. I’m not saying it’s unreasonable, maybe even better since I don’t have to ask for any extended permission over the ones that are granted to every app automatically, but have to keep in mind. It might complicate things. Also reminds me that other apps that I’m using with Facebook (e.g. ifttt) will have some problem because of this thus I will have problem with this. Better check with them.

Send message prompt dialog

I kinda understood when they have removed the ability to send message to others on the user’s behalf without their interaction, that’s such a tempting spam delivery system for most, I presume. On the other hand, for a long time at least they had (or I seem to remember they had) a send dialog, where I could prompt a user to send a message to someone else: they write the actual message and they click send. On the other hand, the current Send Dialog has a required parameter ‘link’, this it is no longer possible to send “just a message”. This must be a relatively new chance, since the dialog’s page describes it as:

The Send Dialog lets people to send content to specific friends.

Fair enough, that’s exactly how does it work. On the other hand, just one level up, the Dialogs Overview says this:

The Send Dialog allows a user to send a Facebook Message to one or more of their friends.

Content vs. message, subtle but crucial difference. Thus in my app I cannot have a “send message to this user” button, unless I attach some kind of link to the message. Now this feels really spammy to me.

Overall

It is good to add a few more features, because I can use it better as well, and I learned a lot too. Might add a proper dashboard, a deregister option, notification to email or (if I can figure out how) Facebook message, stats, better layout. Or whatever suggestion I receive.

Finally, the most important thing that it works. In the last week I found two people who defriended me for whatever reason, and I wouldn’t have known about otherwise. They were not close ones, so not going to pursue them, but it could have been otherwise, so at least it’s good to know.

Categories
Programming

Friendcare, satisfying a curiosity

Quite often I find services I’m using inadequate. Something is missing, or not working the way I hope, I wish it could be changed. In a fraction of the cases it can actually be changed, and an even smaller fraction I go and change it myself.

This time it was bugging me that while I am always aware if I have new contact established on Facebook (or colloquially “friended someone”), but there’s just no way to know if someone cut ties (“defriended”) me. In some ways that knowledge is just as important, since the first means I succeeded in being interesting to another person in some way, the second means I was actually annoyance – not just being ignored and never talked to but people took the effort to never hear about me again. Recently quite a few people did that to me, or at least it’s only now that I try to find them for this or that but I can’t. I never want to be caught off-guard like this again, so I made Friendcare.

Friendcare interfacing

It was mostly an exercise in web app building, since if it was only for me, I could have just set up a script on my server that monitors things. It’s more fun as well. First I started it a long time ago, tried to work on it and rewrote from scratch a couple of times until getting here.

What does it do?

In this one the site just gets the user’s friendlist (a list of IDs) from Facebook and compares it with the last known friendlist. If there are new IDs, they are considered friend gains, if there are missing ones, those are friend losses.

Actually it got pretty complicated logic (for my usual thinking) inside because of the asynchronous management of good NodeJS apps, had to think a lot about what information is available at what step and what time of the usage. It also didn’t help that I haven’t really planed the user experience (UX) first, just started to code. Some of the things are surely pretty terribly done because of premature optimization and scaling I was doing while only havng a single user of the site. All in all, it’s an absolutely horrendous mess in the inside that still seems to implement a suitably close approximation of what I wanted. Surly will need some refractoring sooner rather than later.

The parts

It’s amazing how many different parts I need to use to make one complete site work, a total web-tech-soup. Everything is in a library or in an external service. It’s good and bad – good because other people did the heavy lifting for me already, bad because every one of them needs a non-trivial effort to learn and all of them different. Nevertheless, trying to keep things minimal. At the moment it’s NodeJS on Heroku, with MongoDB and using Heroku Scheduler to trigger the update service. The other modules and parts are:

Everyauth

Without Everyauth nothing would work, it handles the Facebook authentication on the backend. Also, it gave me ideas how the site can be extended to multiple services / multiple social networks.

Fbgraph

There are so many interfaces to talk to Facebook, and the heroku-nodejs app I started off from uses one of them as well. That just seems to be too specialized for an example app, not in functionality but in implementation. Instead I found myself another library, fbgraph, and so far so good. If I really wanted to, I could even easier interface just the Graph API, but no need to do that at the moment.

Mongoose

I choose Mongoose/MongoDB to store the associated data, well, basically because MongoLab had the largest free database offering of all the databases I have checked. So far so good. I like the schemaless database, though already run into problems when I was updating wrong fields in the dataset I was surprised that the results didn’t show up at the right place. I guess that’s a danger I can live with at the moment. Will have to learn more about it, how to back things up, how to maintain it well, and about mongoose and it’s schemas.

Underscore

The core functionality is basically taking the difference of two sets, and in general there is quite a bit of set manipulation, so Underscore works very well, I used for a couple of other parts as well (reduce, groupBy), and it works well. The whole thing feels like it should be part of the base library.

Twitter Bootstrap

While risking that I’ll look exactly the same as many others, Bootstrap does give some good-looking results with moderate effort. Will have to do some tweaking because I know so little about making good UIs, but it’s a start.

EJS

Used EJS for templating, and it’s great. Fast, flexible, and it’s not too bad that I have to fill in most of the HTML manually. I will know more about the structure of the client facing  side of the page more than I would otherwise.

Lessons learned

There are things that went well and not so well.

  • Maybe the most important: Facebook is unreliable. Sometimes I got missing people in the list that appear in the next update again. This happened when using Graph API, will have to see if FQL is any better. From my experience: not, it just has different problems.
  • For a while I started to write in Coffeescript, but then I just spent too much time trying to figure out how to get the right things, so went back to Javascript, at least until I learn that and can move up again to that higher level.
  • From the app’s point of view, some simplification needed. Too many middleware and helpers, this I quite often not sure about what is the state of my data, what variables were available and what are not.
  • Forums are not always helpful, quite often people have really dumb answers to questions, so have to figure things out myself.
  • Too many successful libraries mean that the library-soup will inevitably cause problems, and people start writing new libraries that connect and unify the old ones: mongoose & backbone, mongodb & everyauth, so much magic (ie. behind the scenes stuff) happens.
  • I still like to make logos and facicons, though I’m sure they are terrible, it makes good playtime in Inkscape and Gimp. Might have to change the colours, it does remind me of a strange toilet logo…
Friendcare logo

Aftermath

In the end, I’m solving a very narrow problem at the moment, a problem that so rarely arises, that I don’t even know if it will happen again. But if it does happen, without this I wouldn’t know about it, so still worth it.

Might extend it later to count Twitter followers, Google+ circles, Github watch/fork, whatnot… But that’s later when I see how does this work, I care much less about those than my “friends” because of the symmetricity of it .

The good thing is that currently it works well enough that I kinda got this off my chest and can back to making a FUSE module for Ge.tt, a group based location sharing mobile app, an app to connect my Goodreads to-read list and bookstore databases,  adding Open Graph and Rich Objects to Octopress, getting out an update for WatchDoc, or even check out the games I just got from HumbleBundle. But will come back to this, will have to make it better (it’s a compulsion).

Finally, if you the site, let me know your suggestions, I’m eager to learn. The source is up on Github.

Categories
Programming Taiwan

Hack+Taiwan

The World Creativity and Innovation week (WCIW) goes on every year April 15-21 (set to coincide with Leonardo da Vinci’s birthday). This year we were making some events in Taiwan as well, first about creativity: Create @ Public, and another one a week later for innovation: Hack+Taiwan, a hackathon.

Of the two events, this one was the trickier to do. For Create@Public, all I had to do is pack a lot of stationery and start making stuff myself. For a hackathon, there’s much more preparation to do. Fortunately, I had some great mentors to get things going, James of Startup Digest Taipei and Volker from Yushan Ventures. They have a lot of experience pulling off great events, and I was glad to hear their advice. I was surprised that in less than 2 weeks something like this could be put together, even under not totally favorable circumstances.

First had to find a place to host it, and preferably with zero budget. Looking at who do I know, ended up at appWorks, a startup accelerator, whose founder, Jamie is indeed a hacker at heart, so wasn’t actually that bad to convince him to give us some space on a weekend day. Even got one of their teams working there, Fandora, to help us.

That’s a good first step, now have to get some people to participate. I set up the Hack+Taiwan blog (on Octopress, just trying something new, that was an “interesting” experience as well), the event, a sign up sheet and started to spread the word. It all went well, until one week before the event it turned out that the Open Source Developers’ Conference has a hackathon pretty much the same day & time as I planned. That freaked me out a little, and after asking around, I got many different advice: cancel so not to compete with them, cancel to take a rest, and give it my best try nonetheless. Of course the craziest option won, so started to spread the word even more, trying to invite mentors, getting catering, figuring out how the day should work and so on.

Let’s get to it

Since people don’t like to fill out sign up sheets, and Facebook event “join” is so easy, I had absolutely no idea how many people will come. It was just winging it, I knew I’ll be there and a couple of people who were helping me, but that’s all so far.

Hack+Taiwan logo posted on the day
Hack+Taiwan logo

I ordered breakfast for 30 (from Magic Bagels), and let’s see what happens. Around 9am, the advertised start time, people started to come, first a couple, then some more, and around 10 o’clock there were almost a dozen people. That’s not bad at all, even considering that a third of that was mentors and other organizers, but they took part just the same. Since most people didn’t bring any ideas (some even didn’t bring a laptop, now that I don’t understand), had to get them to come up with some stuff on the spot. It took a little pushing, some ideas were so specific and pretty much the same they are working on their normal time, but fortunately there were some interesting ones. In about half an hour we had 3 teams working on three completely different. In the afternoon there were even more people who dropped by for some time, and got another project working.

Arduino hacking
Making an Arduino piano

The projects we had:

  • Mobile reminder app + website
  • Android programming (the team had to leave before demo time)
  • Visualization of the Taiwanese power grid for monitoring and supervision
  • Arduino piano
These are all very different, and fortunately all was pushing the participants a little bit. The first team was mostly mentors, or from different startups working at appWorks, and they haven’t worked together before. It’s a good way to improve collaboration. The second team wanted to try Android out, maybe I should have talked to them more (having done one app at my time), otherwise they looked pretty lost for most of the time, hope they will carry on. The third team I gave some advice, but not sure if that actually took them on a sidetrack, it should be a very useful project if done, and has a lot of potential apparently for the local utilities companies. The last one, a one person team, was making some really cool stuff in a very short time and even with broken and sparse equipment. Not sure if she was really challenged by the task, it looked quite effortless.

At 5:30pm we had a demo time, everyone showing off what they made, people switched to speaking Chinese since I was the only foreigner around, so I got to train a little better next time to be able to follow tings. I could see their demos, though, and it’s so impressive how far people got in pretty much 6 and half hours….

Here’s the photo album of what went down. I’ve also taken a timelapse image series of the event, been planning to make a video of it….and then successfully overwritten all the photos with a bad command of ffmpeg. That’s my way.

Lessons learned

  • Coming up with ideas is hard
  • It is still possible to come up with ideas. Look for issues that kept bugging you for a while, and do something about those
  • Everyone gets out different thing from these events
  • Don’t force things, everything will work out anyway
  • Don’t have to overplan, before one establishes their name in the community as good organizer, it is usually more likely to overestimate how many people will come to an event
  • Everyone loves bagels and cake (okay, that’s not new lesson)
  • Unless there are enough people, don’t have to focus the topic of a hackathon, see whatever people come up with. More difficult brainstorming, but better chances of success
  • Don’t drink too much coffee – I couldn’t get much done from the shakes

I really liked the feedback I had from the participants, and also from other people: there were some who were just working in the background on their own stuff, and when we finished they came and asked what was it, because they’d like to take part next time. That’s the spirit! And we might just do that, for example at the end of the summer. In the meantime, I will try to focus on earning back my own hacker badge.

Categories
Taiwan

Create @ Public

I can hardly believe that it is only about 3 weeks ago, that I first heard about the World Creativity and Innovation Week (WCIW). My friend, Dao Wen (creator and maintainer of the Playtivity 玩 . 創意 blog, where I’m an occasional contributor as well) was telling me about it. Every year, April 15-21, celebrate creativity, timed to coincide with Leonardo di ser Piero da Vinci‘s birthday. She was telling me that even if there’s a short time left (less than 2 weeks at that time) and that she cannot be in Taiwan this time, would like to see if I can help her to set up some activities for that week. Anything’s good, she said. Well, I like creative things so I’m a sucker for this kind of challenges. Quicker than you can say “Leonardo” I was hooked, even if I had no idea what to do, who to do it with, or generally anything.

Of course, these days every project starts with setting up a Facebook page, maybe even a G+ Page, and only then start thinking what to do. Talking to a few people, brainstorming, and generally digging up ideas that I wanted to do for a long time, came up with two ideas: one for creativity and one for innovation.

The idea

Reading about what other people did around the world, one pattern came up: everyone is creative, just not everyone knows it. Some people have to be pushed a little, or more optimistically, have to be given an opportunity when they can try something without the risk of getting hurt trying. I’m not saying “without risk of failure”, because it’s always there, but just because something doesn’t work out, it is usually not bad – and that can be part of the message.

Thinking more about the most creative people I know, I remembered Hunter, from whom I always learn new things how to just let it go and make new stuff. Anything goes. He and another friend of mine, Reuben are running Swings Tampa Bay, where they make and hang up swings everywhere around town and engage the people. So I thought, why couldn’t we combine these: go to public and make stuff! Here you go, Create@Public.

Our logo hanging on the tree
Create @ Public logo

The event

Basically one fine Sunday Morning of 2012 April 15, headed out to a park downtown, with a big bag of stationery: paper, crayons, pens, pencils, glue, paperclip, patterned sheets, origami instructions, chalks, other stuff I don’t remember. It was a big bag. Found a nice place, sat down and started to do everything come to our mind.

Cobble stone Scrabble, making a model of the National Taiwan Museum just next to us, drawings, idea wall, collaborative story writing, chatting with passers by, and all kinds of other stuff…. It was such a good feeling for about 5 hours I could totally turn off and try new stuff for the sake of it. I could actually head out there and do this more often than once a year, and maybe will do that…

Group of people in the park, making stuff
People at the event, in the middle of it

Here’s our photo album where you can see all the things that happened.

Also, for the first time, here’s our collaborative story: everyone writes one sentence, then passes it on to another person, and so on. All original with misspelling and that.

The bear was running in the forest. It’s running from a hunter chasing after it. The hunter is called TinYu who likes to eat bear. TinYu is a bad girl who likes to speak bad words, so the only thing she can do is hunting. Suddenly she stopped because she saw a lovely rabbit on the grass, which happens to be another of her favorite food. Same time, Minho (the boy) also is looking for chance to hunt that rabbit. As they both reaching the rabbit, they noticed each other and look into eyes. The boy is not a very handsome one, but exactly TinYu’s type…. Big kiss. When they open their eyes, they both were actually kissing the cheek of the bear, who is smiling now. 1 year pass, they decide to get marry in the forest. The witness is the bear. and Tin-Yu given birth to the child, the child looks like a bear – a cute Teddy bear. The most scary part is about to come…. she relize that it was dream after wake up. And the most horrible part is that: how come “she” dreams about “herself” being a girl named TingYu…? Actually, TingYu is a fictitious girl who is imagined by a sad, lonely and desolate boy named “Ray” who is currently dating a boy called Cliff… So this “bear dream” is it kinda of a self-consciousness that, Ray he wants to be a girl in the real life, so his underground relationship with Cliff can be accepted by the public, and they can get married, have a lovely baby afterwards, happily life afterwards. THE END#

Probably you can guess the names of a few of the people there that day… :)

Chatting with others also had interesting consequence. There was this guy, who came by and started to tell us how the Taiwanese language and English are quite similar, so many expressions have the same pronunciation. Actually, he was twisting things around quite a bit, but apparently it is very funny if you understand Taiwanese. Which I barely do, but it was good enough. One of the guys there took a video of it, and put it up on Youtube:

Apparently it got quite popular on the student message boards, and in a day or two it was up to 20.000 views, and several friends were messaging me, whether it is me in it. Not bad, feature in a viral video – achievement unlocked! I also know the Taiwanese TV channels – they quite often just go on the message boards, pick out the latest popular videos, and present those as news. Didn’t have to wait for long:

Lessons learned

All in all, it was a fun event, and I’m really glad to have done it. Some things I’ve learned from this:

  • Activities which don’t need much preparation can still be very rewarding
  • Many people just freeze when presented with the opportunity of “make something, anything”, they don’t know how to start
  • On the other hand, once you do something yourself, those who are interested and just been watching, will take part and contribute cool things
  • It’s hard to engage the people in public
  • It’s easy to try to engage the people in public
  • Have to find some better way to spread the word than Facebook (this comes up every time, and I don’t have a solution), it is just too limited and too much noise/too little signal
  • I have to check my spelling, because it seems very bad
  • Just a mere couple of good people can turn an event from so-so to great

What’s next

Let’s see if we can do it another time, maybe another place. Also, there was the other event for the week, Hack+Taiwan, just being written up as well.